$20 Students and Educators/ $40 for others
MIT, Room 34-101 Map: http://whereis.mit.edu/?go=34 50 Vassar Street Cambridge, MA 02139

Come learn about the educational revolution: Using games to make learning fun and engaging. 

iGame is a non-profit enabling entrepreneurs, investors and teachers to meet so these solutions can flourish and redefine education.
Come meet some of the brightest and most creative innovators in the field while celebrating the inauguration of iGame! 
Agenda Highlights:
Workshops on "Adoption of educational games in schools" and "Educational Gaming Startups: From idea to exit"
Entrepreneurial Idol: Come see the most promising startups present their concept to win the big title!
Speakers' Bios:
Robert Torres, Ph.D, Senior Program Officer, Bill & Melinda Gates Foundation
A former teacher and school principal, Robert J. Torres, Ph.D, is a Senior Program Officer at the Bill and Melinda Gates Foundation helping to lead their digital media and college readiness work.Until recently he served at the Chief Research Officer at Institute of Play where he co-founded Quest to Learn, a games-based school in New York City.
Chris Dede, Professor, Harvard School of Education
Chris Dede is the Timothy E. Wirth Professor in Learning Technologies at Harvard’s Graduate School of Education. His fields of scholarship include emerging technologies, policy, and leadership. In 2007, he was honored by Harvard University as an outstanding teacher,and in 2011 he was named a Fellow of the American Educational Research Association.
Stephanie Spong, Moksa Ventures
Stephanie Spong is a gamer, geek and venture capitalist with over twenty years of professional experience in financial, operating and consulting roles and a passion for the game sector. 
Joey J. Lee, Ph.D., Teachers College, Columbia University
Joey J. Lee is an Assistant Professor of Technology and Education at Teachers College, Columbia University. He directs the Real-World, Learning and Social Impact Games (RWLSIG) Group at TC. He designs games and creates experiences that address social issues, help people learn, and promote real-world impact. He also directs gamification projects such as Scholar's Quest, which adds a game layer to graduate school to turn it into a more structured, motivating, collaborative experience, and Science City, which explore how game mechanics can get students in urban New York City middle schools more interested in science. Joey's interests also include studying ethnic identity and cultural perceptions of stereotypes using digital games.
Our Mission:
iGAME's mission is to unlock the full potential of learning through the use of gamification. Our multi-disciplinary approach gets teachers, researchers, entrepreneurs, investors, corporations and gamers to work together to create innovative platforms that accelerate and enhance learning for students of all ages and backgrounds, and in every discipline where knowledge is cherished and desired.